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Waysun's entry into the world of VR Gaming

Waysun’s Entry Into the World of VR Gaming

Due to an increase of consumer attention and fascination in VR gaming, Waysun Inc. has decided to weave its way into the ever-evolving industry with Olly Power Play: an innovative, target-based challenge for the Oculus.

Since the inception of the company in 2016, Waysun Inc. has established itself as a full-service media and games publisher for owned and licensed content distributed across mobile, PC, and TV platforms in the U.S. and global markets. They specialize in providing critical and effective services for developers in the industry to successfully launch and further capitalize on their games and other products.

Over the past few years, the growing interest in the VR community has created a high demand for games on devices such as the Oculus Quest 2.

Waysun’s Software Engineer Lead, David Schiff states, “VR is a very interesting platform that enables a host of different game design options that other platforms are simply unable to support. VR is becoming increasingly more popular, and until recently, it has been a very limited platform due to high headset costs. With Oculus Quest 2, VR has become much more accessible, so there is a much larger VR player base than there ever was.”

Waysun Inc. values innovation and excellence, therefore, it is no surprise that the company decided to venture out into the world of virtual reality with the release of Olly Power Play.

In this target-based experience, players will be introduced to the lovable Olly the ox and set off on a new adventure on his beautiful island.Olly the Ox - Olly Power Play

Regarding the game’s main character, Schiff also expresses that “Olly is what sets this game apart from others. He’s cute and adds a lot of personality to the game. He’s fun to interact with and makes every play through of the game feel like a unique experience”.

Within the stages of game development, every game starts out with a vision and inspiration for creation. Development Director, Evan Graham advises that the inspiration behind Olly Power Play was to “create a game that focuses on simple game mechanics, with cute characters, that is easy for anyone to play and compete.”

See what players are saying about Olly Power Play!

The innovative aspects of Olly Power Play surely enhance VR’s escalating potential in the gaming industry. This virtual reality experience highlights fun and exciting gameplay, along with immersive sounds and audio effects. Players will be able to compete with their family and friends over 50 dynamic levels to hit targets with various fruits, earn bonuses, and set a new high score alongside their new pal, Olly. With these simple, yet exciting game mechanics paired with a range of levels, Olly Power Play is easy for people of all ages to experience and is available in the app lab now.

5 Virtual Reality Facts

5 Virtual Reality Facts you Need to Know

The world of virtual reality can be summed up into two simple words: ever-evolving. Due to recent innovation and technological advances, virtual and augmented reality has taken over and is here to stay for the long haul. Learn about 5 Virtual Reality Facts You Need to Know. 

The growing popularity of VR poses a question: “How much do I actually know about virtual reality?”

Fear not, we are here to get you up to speed! Grab your reading glasses and prepare to be enlightened. 

Here are five facts about virtual reality that will make you an industry expert in no time:

1. The first VR headset was created by Morton Heilig in the 1960’s and was originally named the ‘Telesphere Mask’ 

In 1962, American cinematographer Morton Heiling invented the ‘Telesphere Mask’. Otherwise known as the Sensorama. This device would come to be known as one of the first and earliest known examples of multi-sensory, immersive VR technology. Fact via ioi.London. 

As the Sensorama was quite advanced for its time, as it gave the player an experience of motorcycling throughout the streets of Brooklyn. Players were also given a satisfying VR experience. Due to feeling wind in their face, vibrations from the motorcycle seat, and an engaging 3D view of Brooklyn. (Are your minds blown yet? Ours surely are!)

2. VR was marketed around 5.1 million in 2017 and is expected to be worth around 20.9 million in 2025. 

This dramatic stat from Tech Jury shows this jump in revenue is likely caused by the constant technological advancements in the industry. Factors such as higher internet speeds, access to hardware, and an increase in willing consumers contribute to such innovation as well. Due to these figures, we can predict that the market for virtual and augmented reality will continue to skyrocket at a steady pace year after year. These are the statistics we love to see! Here at Waysun, we are excited to be a part of the VR market with our Meta Quest 2 game: Olly Power Play. 

3. The number of VR users in the U.S. has increased from 22.5 million in 2017 to 50.2 million in 2020

The always upgrading industry attracts more and more users every year. According to zippia.com, the VR market is projected to reach 65.9 million users by 2023. (That’s a lot of headsets!)

With this in mind, 99Firms also reported that 35% of these individuals that use VR are between 24 to 35 years old. We’re thrilled to see the industry continue to escalate, as more individuals become familiar with the world of virtual reality.

4. 91% of business organizations are already using or are planning to use VR.

Business organizations from all sectors have adapted VR technology in their workplace. Whether it is for training purposes, or just some office fun, virtual reality has surely weaved its way into the professional world.

Here’s another fun fact for you from Strivr.com:  VR training reduces the risk in the workplace by 43%. This accounts for safer work environments and happier employees. With this in mind, we have to ask: are you willing to incorporate virtual reality technology in your office?

5. VR technology can benefit mental health purposes.

Were you aware that VR has also made its way into healthcare? Forbes.com reported that virtual reality technology can be used to treat disorders such as depression, anxiety, and PTSD. The user who undergoes such therapy is presented with “real-life” virtual experiences that help them with mental health concerns or ease chronic disorders.

Furthermore, virtual reality has also provided benefits to the learning process. As the technology has been known to improve and even speed up learning abilities in general! (At this point, is there anything VR can’t do?)

 

Due to these facts, it is evident that virtual reality is no stranger to technology. Its success will only continue to multiply and spread across different sectors. Now that you’re a VR expert, we can bet you’re ready to pick up a headset and explore all of the benefits it has to offer!

 

 

 

 

Waysun Inc. Breaks into the World of VR with Olly Power Play

With the growing interest in VR games, Waysun Inc. launches its first game on Oculus featuring a target-based contest designed to challenge players and their friends.

ORLANDO, FL – April 27, 2022 – Waysun Inc. is thrilled to announce the release of Olly Power Play, a new option for VR gamers to add to their growing libraries. Show off your pitching skills in this target-based experience alongside the adorable ox named Olly! Enjoy over 50 dynamic levels and compete against friends to see if you can snatch the highest score on the leaderboard. Available in the app lab now.

 

The increasing demand for new VR content is the perfect opportunity for Waysun to introduce the world to their loveable character Olly and his beautifully designed world. This new experience is set on an inviting island where players can compete to clear out targets, earn bonuses, and set their high scores alongside Olly. Featuring exciting gameplay and immersive sights and sounds, Olly Power Play highlights VR’s potential in the gaming industry.

“We see VR as an opportunity to enhance the player experience in a positive way, and at Waysun our mission is to do just that.” – Ryan DiSanto, Chief Operations Officer for Waysun Inc.

 

About Waysun Inc.

Waysun Inc. is a full-service media and games publisher for owned and licensed content distributed across, mobile, PC, and TV platforms in the U.S. and global markets. Waysun Inc. values innovation, excellence, integrity, teamwork, diversity, and a global presence. Founded in 2016, the company specializes in providing critical services for developers to successfully launch and capitalize on their products, and has worked with brands such as Tencent, Boss Bunny Games, and Lammtara. For more information, visit waysuninc.com or follow @waysuninc on Facebook, Twitter, and LinkedIn.

Waysun Buys Majority Stake in Abu Dhabi start-up Boss Bunny

Boss Bunny will become the US gaming and entertainment company’s Middle Eastern publishing arm.

Abu Dhabi, November 24, 2021 – Boss Bunny Games, the Abu Dhabi-based mobile games developer and twofour54 partner, is set to become the Middle Eastern publishing arm of Waysun Inc. a U.S.-based gaming and entertainment company, after Waysun purchased a majority stake, less than two years after the start-up was launched. This transaction will allow Boss Bunny Games to leverage Waysun’s experience, expertise, and capital to increase efficiencies and accelerate the company’s growth as Waysun’s publisher in the Middle East and North Africa (MENAT).

Waysun Inc. is a full-service gaming and entertainment company for original and licensed content distributed across mobile, PC and TV platforms in global markets. The gaming and entertainment company’s portfolio of games emphasize simplicity while being dynamic and challenging. Waysun’s U.S. headquarters are located in Orlando, Florida, with offices in other markets across the globe, including China and the UK. The acquisition of a majority interest in Boss Bunny Games sees Waysun expand into MENAT for the first time, as part of its strategy to become a global industry leader.

“The acquisition is a powerful boost to the gaming sector in the region, as it will enable us to capitalize on the advanced and integrated business systems of Waysun in the MENAT region and beyond,” said Aziza Alahmadi, Co-Founder and CEO of Boss Bunny Games. Together, we will develop new games for our customers, seize investment opportunities that add fresh value to our company, and contribute to a sustainable regional economy.”

Ms. Alahmadi added; “Waysun and Boss Bunny Games share a vision that focuses on local MENAT talent acquisition and development. We will work together to invest in and grow the local talent base by launching a mobile games accelerator, which will boost mobile game publishing in the MENAT region and solidify Boss Bunny Games’ position as a regional leader.”

Boss Bunny Games is a mobile games developer and publisher with headquarters in Abu Dhabi, and a business office in Dubai. The company was established in early 2020 with twofour54 Abu Dhabi, the media, entertainment and gaming hub, and was supported by the Government’s AD Gaming initiative under which Abu Dhabi is being transformed into a global gaming hub.

“MENAT has become a vital market in the global gaming industry and this investment in Boss Bunny Games is an integral part of our global expansion plans,” said Aly Yip, CEO of Waysun Inc. “We are delighted to have found such an exceptional partner that produces fun and engaging games through a diverse and talented team. We share ambitions to pioneer the regional gaming industry for the long term, and look forward to a successful and prosperous partnership.”

“This investment by U.S.-based Waysun in Boss Bunny Games perfectly demonstrates that the international gaming market is recognizing the tremendous growth potential for gaming companies in Abu Dhabi,” said James Hartt, Director of Strategic Initiatives and Business Development at AD Gaming. “It also highlights the successes of the AD Gaming initiative. With the right support, infrastructure and talent gaming companies will grow faster in Abu Dhabi.”

Mr. Hartt added; “The global industry is fast-approaching a total revenue of $300 billion, and the Middle East is seeing the fastest growth. Driven by value-creating companies like Boss Bunny Games, Abu Dhabi is well and truly the place to be for any company in the gaming sector”.

Boss Bunny Games has been working towards establishing itself as the main mobile games developer and publisher in the region, and has a well-developed strategy and long-term vision of the gaming sector.

The company publishes and supports games from global indie groups and solo studios with a sharp focus on local talent. It has recently signed a partnership agreement with the Emirati Lammtara Studio to develop mobile games inspired by their popular cartoon series “Freej”. Waysun’s global industry experience will accelerate further growth and development in the MENAT and GCC markets.

CZN Burak – The Game, by Boss Bunny and Waysun Inc.

CZN Burak has entered the mobile gaming arena. Turkish Chef Burak Özdemir, nicknamed CZN Burak, has announced the launch of his new mobile game in partnership with Boss Bunny Games that will be launched at Etisalat Beach Canteen.

Titled “CZN Burak – The Game”, the game sees Chef Burak in the form of a superhero who competes through whimsical worlds competing food-themed enemies to collect ingredients and create stunning feasts. The mobile game is available free to download from Google Play Store, the Apple App Store, and Huawei App Gallery.

In this exciting mobile experience, players can select a Burak-themed superhero to control and take on a “run” through one of the worlds. During each run, players compete with food-themed enemies and collect ingredients to create feasts, which power-up their superhero.

Upon completing the run, or taking too much damage and fainting, the feast powerups will expire, but players will be rewarded with coins, kebabs, and other “currency” prizes. Using these currencies, players can permanently “level up” their superheroes, increasing their power to traverse ever more dangerous worlds.

Talking about the game, Chef Burak Özdemir said: “CZN Burak – The Game, will provide a new platform of communication with audiences across different ages in the MENAT region and worldwide. I am very excited to launch the game and take on a “run” into one of the adventure worlds! For many months we worked together with our partners at Boss Bunny Games to design and develop a game worthy of my fans around the world —a game that would be entertaining, a bit challenging, and fun.”

Chef Burak also expressed his gratitude to Boss Bunny Games, the developer and publisher who worked exclusively on the game, for their efforts and dedication to developing the game.

Boss Bunny Games, said: “The gaming industry, regionally and globally, is witnessing a steady growth in regard to development and publishing. This growth has directly impacted various sectors and spheres. Increasing demand from companies and influential people, both in the region and worldwide, to use mobile games as an effective marketing and educational tools is on the rise. The ultimate goal is to introduce their target audiences to their values, principles, and offerings in new and engaging ways.”

Boss Bunny Games also stressed that the move is in-line with its strategic objectives to boost its position as a leading mobile games developer in the MENAT region and serves as a major step towards enhancing its presence on the games publishing global arena.

The public will have the opportunity to challenge Chef Burak, try out the new game and win valuable prizes at Etisalat Beach Canteen in Dubai every Thursday. You can download the game from: https://www.cznburakgame.com/

Boss Bunny’s experienced team includes professionals who have been working at the forefront of game publishing both regionally and globally since the late 1990’s.

Recently, Boss Bunny Games sold a majority stake of its company to Orlando, FL-based gaming publisher, Waysun Inc.

Technology Partners at WCCE 2021: Waysun and Boss Bunny

This year, Boss Bunny Games, Waysun’s MENA publishing arm, was invited as a Technology Partner at the World Conference on Creativity Economy (WCCE) in Dubai on December 7-9, bringing technology, augmented reality, and new games to the world stage. The high-energy event was filled with creatives, artists, and designers of all varieties. On the conference floor, there were live knitting demonstrations, sustainable fashion, larger-than-life art pieces being painted in real-time, and more. The team was joined by partners Tencent Cloud and others.

During the three-day immersive event, Boss Bunny and Waysun presented new and upcoming gaming and technology content. One of Boss Bunny and Waysun’s primary efforts includes creating and presenting unique cultural content in a way that is accessible to the world through major and recognizable IP brands like CZN Burak, Freej, and Denahy.

Additionally, the event saw notable attendees such as Her Excellency, Noura Al Kaabi, Minister of Culture and Youth for the United Arab Emirates, who stopped and spoke with us about our endeavors.

Some key takeaways from the event:

  • Earlier this fall, Boss Bunny released CZN Burak – The Game, a mobile action-adventure game featuring the famous Chef Burak Ozdemir. You can download the game here.
  • Next year, Boss Bunny has plans to release mobile games based on Mohammed Saeed Harib’s well-received animated comedy series Freej, and another titled, Denahy, based on the brand and stage name of comedian Hassan Assiri.
  • Boss Bunny announced the creation of a new accelerator program that will focus on curating, training, and developing international talent with a focus on driving entertainment and economic development in the region.
  • Waysun announced its global partnership with Tencent to create Stella, a new software service launching in the near future for companies and developers to create their own technical projects.
  • Boss Bunny announced the winner of Game Jam, an annual contest run to promote game development and education in the region. The total awards of this years Game Jam amounted to 100,000 AED.

The World Conference on Creative Economy shared via social, “as the UAE chapter of #WCCE2021 came to an end last week, we’d like to thank you all once again for attending WCCE 2021 and contributing to the development of the creative economy, it has been an incredible event here in Dubai and this is just the beginning.”

New Game Development Accelerator Coming to the UAE

At WCCE 2021, Waysun and Boss Bunny announced the creation of a new accelerator program, intended to support passionate game developers on their journey of entrepreneurship.

The Accelerator will be a world-class initiative for attracting and training game talent, and systematically enabling that talent to commercialize online games for global success. 

The core benefits afforded to participants include: 

  • Working with world-class mentors to provide guidance, training, and mentorship 
  • Gaining soft and technical skills needed for successful game development 
  • Training for user acquisition, marketing, and publishing 
  • Learning the ins and outs of revenue generation, engagement, and live ops management 
  • Elevating their gaming and development content specific to the MENA region 

Through the developed mentorship program, industry leaders will work with participants, using personal experience, to navigate issues they can expect to face during each phase of the game development process.  

Some of the mentors include*:


Michael Wombwell: Michael is one of the founding figures of the video games industry in the Middle East. In 1996, he founded Red Entertainment Distribution and led it to become the largest video game distributor in the GCC for the largest AAA Publishers such as EA, Activision Blizzard, etc. Michael sold RED in 2016 and is now CEO of DEVCO – a Digital Entertainment company based in Dubai. He is also a board member of two UK-based companies. 

David Reeves: David is an International Executive Experienced in Sales & Marketing – within Europe, America, Asia, and the Middle East with 20 years in the FMCG sector including 17 Years in the Video Game Industry from MD of SONY PlayStation in Germany, CEO and President of SONY PlayStation EMEA and COO of Capcom Europe. Currently coaching SMEs and startups in 8 countries. David also acts as non-executive Director and investor on several businesses. 

Current Accelerator managers Aziza Alahmadi, Founder and CEO of Boss Bunny Games, Geraint “G” Bungay, Co-founder & Board Member, Aly Yip, CEO of Waysun, Inc., and Ryan DiSanto, COO of Waysun, Inc., plan to work with successful applicants to offer a full 360 support package to enable them to have the best possible chance of success during their time in the program and after.

*Mentor list current as of publishing date. This list is subject to change.  

Game Jam 2021

One of Waysun and Boss Bunny’s primary efforts is to stimulate entertainment and economic growth in the MENA region. Game Jam is one way that goal is reached.

What is Game Jam? In short, it’s a global gaming competition hosted by Boss Bunny Games. The competition is an incredible opportunity for talented teams worldwide to come together to design, collaborate, and make their dreams a reality. The competition features industry speakers from Unity, training, and personalized guidance and support. Game Jam is more than a competition. It’s an event that shows the world that the UAE is at the forefront of art, culture, and technology. This year, Game Jam’s theme was Future Technology Inspired.

The structure of the competition includes teams creating a game over just two short days. Then, the games are reviewed by our panel, and three top ideas are chosen for potential funding and development.

The Game Jam was held online this fall from November 28-30, 2021. Contestants had the chance to speak to world-class mentors using Teams and Discord. This year’s winners received amazing prizes including 50,000AED first prize 30,000AED second prize 20,000AED third prize and a chance to develop their game. Game Jam 2021 saw 1,095 participants from 53 countries.

Boss Bunny announced the winners on social media, as well as at the World Conference on Creative Economy event in Dubai, during the days of December 7-9, 2021. Check out the winners below:

Visit the website for Boss Bunny Games Jam here and stay tuned for more game growth opportunities.

Waysun Inc. Makes Key Leadership Appointments

May 5th, 2021

The entertainment and video game company expands its team with the recent hires of Chief Technology , Strategy and Creative Officers.

Orlando, FL – May 5, 2021 – Waysun Inc., a full-service entertainment and video game company for owned and licensed content globally distributed across mobile, digital, and console platforms, is expanding its team with four key leadership appointments. All executives are based out of Waysun’s headquarters in Orlando, Florida and report to Aly Yip, CEO of Waysun Inc.

“We are thrilled to have these experienced leaders join our team and help us drive Waysun’s global growth and success. Their combined experience in the entertainment, technology and media sector, as well as expertise in the game development, animation and fundraising, will contribute to Waysun’s expansion and leadership on the casual gaming segment, ” Yip says.

Ben Wronsky, Chief Technology Officer

Wronsky brings more than two decades of experience in technology development for the online, games, and entertainment industry. At Waysun, he leads the organization’s vision in technology, research, and development of the company’s games portfolio and platform.

As a 15-year veteran of Electronic Arts (EA), he held various leadership positions in graphics and technology development. Some of the key franchises Wronsky has contributed to include MADDEN NFL, FIFA, Tiger Woods PGA Tour, and Need fo Speed among others. He played an important role in transitioning several AAA games to new consoles and guiding the development of innovative technologies to enable immersive interactive storytelling.

Wronsky holds a bachelor of Science in Computer Graphics and Animation from California State University, Chico.

“The intersection of technology and gaming has redefined the industry in recent years. Technologies like augmented and virtual reality are now becoming mainstream and are changing the way consumers interact with content. I see this continuing to expand, along with transformational technologies such as artificial intelligence, not only in consumer experiences but also in mobile hardware, the cloud and backend systems, as developers leverage new capabilities for product innovation.” Wronksy says.

Bill West, Chief Strategy Officer

West is a seasoned executive in the entertainment and gaming industry and a leader in content publishing and creation. At Waysun, West is responsible fro globally executing the company’s operation and strategic plans. In this role, he has forged partnerships with companies including EA and The Walt Disney Company, among others, to license games and entertainment content.

In his tenure, West has consulted for major global brands, including SEGA, Warner Bros, Microsoft and AT&T, handling strategy and deployment for game distribution and expansion into new markets. He also held leadership positions at Redbox, Acclaim Entertainment, The Jim Henson Company, Codemasters and Climax Studios.

West has a Bachelor of Arts in Finance from the Catholic University of America and a MBA in Entertainment and Finance from the University of Southern California.

“Casual gaming has reached a new level in the past year, with consumers using it to connect virtually with family and friends, I expect this trend to continue as audiences look for social and multiplayer experiences while they play their favorite games on mobile, digital, and console,” West says. “I am excited about what we have in store for Waysun as. drive forward our strategy of embedding entertainment and education in our gamin portfolio.”

Chris Maras, Chief Creative Officer

Maras brings more than 30 years of experience in the entertainment industry as a creative director and producer. At Waysun, he oversees the creative development and production of the company’s proprietary games with a focus on creating enriching experiences for. gamers.

Maras was a senior creative leader at entertainment giants including Universal, The Walt Disney Company, Electronic Arts, Sony, and Warner Bros. He has worked on feature films such as Aladdin, The lion King and The Iron Giant, as well as game franchises including madden, NBA Live, Medal of Honor, and Toy Story 3. Maras also helped develop experience for Super Nintendo World at Universal Studios Japan.

Maras has a Bachelor of Fine Arts in Film/Video from California Institute of Arts.

“In an increasingly competitive market, seamlessly bring real world elements together with new innovative technologies for everyone to enjoy is an essential component of success. Developers are no able to create unique worlds or utilize existing ones to build relationships with players like never before as they fully immersed in an experience,” Maras says.

Waysun Inc. Brings Casual Gaming to The World

May 4th, 2021

Waysun Inc., a full-service entertainment and video game company, creates its own casual games and partners with developers to launch products in the highly nuanced gaming market worldwide.

Fast Facts:

  • Business Model: Operating in a niche segment, Wayusn utilizes exclusive distribution pipelines into global casual gaming growth geographies, offering developers a marketplace for their content and helping them determine the best platforms for distribution, including PC, Mobile, and OTT.
  •  Industry Knowledge: Its team of experienced leaders brings expertise from the gaming and entertainment industries, with tenures at global companies including Electronic Arts (EA), Sony, and The Walt Disney Company, among others.
  • Distribution Partners: Some of the publishers that Waysun works with include EA, Petricore, KISS Publishing, SNK, and Chuanpu, among others. The company continues to forge partnerships with relevant industry players, providing an entry path for developers into a highly nuanced global market.
  • Game Portfolio: With 40 casual games already on the market, Waysun is working on a new creative offerings that will continue to drive the industry forward. The company’s portfolio of games emphasize simplicity, while being dynamic and challenging. This means anyone can play for the period that they desire in a friendly game environment,
  • Financials: Waysun has completed two successful rounds of funding, including a seeding round in 2018 and Series A round, completed in 2020, raising a total of $7.5 million.
  • Location: The company’s U.S. headquarters are based in Orlando, Florida with global presence in markets including China, the UK, and Canada, soon expanding into MENA and Southeast Asia.

Orlando, FL – May 4, 2021 – throughout the past decade, online gaming has surged, specifically the casual gaming segment where people have turned to for entertainment – and, most importantly, a way to stay connected to others virtually.

Waysun Inc. is an emerging global player in this category. As a full-service entertainment and video game company, Waysun aims to engage casual game developers and publishers to help them navigate the highly nuanced path to globalization. Waysun offers casual gamers experiences that are stimulating, positive, and dynamic – reminiscent of classic formats – while leveraging the latest technology and entertainment innovations. By making its games readily available across familiar platforms, from mobile to PC ad OTT, the company is putting gaming within everyone’s reach.

With a global focus, Waysun leverages its industry expertise and market knowledge to help experiences and up-and-coming developers penetrate gaming markets worldwide, including China, where the ecosystem is highly regulated. in this market, Waysun has partnerships that provide a pipeline to more than 300 million consumers.

“We identified a niche opportunity in the casual gaming segment and acted on it to build the company. While the industry is rapidly growing, to be successful and integrate global markets, developers need to know how to navigate different regulations, and that is where we come in. Waysun works with developers who are looking to expand into new markets and helps them create a seamless integration process through design, development, and submission,” Aly Yip, CEO fo Waysun Inc.

Beyond consulting for other players in the industry, Waysun develops its own casual games that combine fun and socially engaging components for all audiences. Whether consumers want to play for 15 minutes or an hour, Waysun’s gaming catalog offers an entertaining and enriching experience.

Slated for Holiday 2021, the merging entertainment and video game company will launch a mobile AR game where players can adopt and care for virtual pets, contributing to their health, growth, and development, all while being rewarded as pets achieve certain milestones. the endgame: players consume positive content in a healthier way, bringing out a kind and nurturing spirit.

Some of Waysun’s games already on the market that emulate this purpose with a lovable attitude and positive tone, include:

  • Badminton Stars: Like the real-life sport, it requires speed and quick reaction to get to the top of the leaderboard. In addition, players can play virtual matches and engage with other users.
  • Snoring Elephant Puzzle: With more than 300 million play worldwide, the game incorporates the basics of physics and puzzles with cute animals.
  • Trito’s Adventure: Players make a journey to greek mythology in a puzzle game to look for scattered fragments of a broken trident.

Creative and engaging content such as this, sets Waysun apart as a player looking to embed not only fun, but also personal growth on their games.

“As an experienced player in the entertainment industry, we know that content has an enormous impact on society. By creating games that are fun but also enriching social, and that promote physical movement, we are paving the way for a more purposeful and inclusive industry, one that brings out the kind and nurturing spirit within all of us it comes down to creating a movement as we develop gaming content,” Yip added.